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 Adding Off Topic Fourms

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Gwazi Magnum
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PostSubject: Adding Off Topic Fourms   Sat Oct 11, 2008 10:51 pm

I'm thinking of adding other fourms not directly related to SW but still SW such as new games, movies etc... If you think this is a good idea, a bad idea or have anything to add to it please let me know!
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Ali Xen
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PostSubject: Re: Adding Off Topic Fourms   Sun Oct 12, 2008 12:57 am

I think this would be a great way to improve the forums. I feel this dicision is very good I swing my vote towards it.
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Tahrr Vaulkin
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Number of posts : 92
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PostSubject: Re: Adding Off Topic Fourms   Sun Oct 12, 2008 2:17 am

Having already posted one in the Meeting Hall, I am very excited about the possibility of an OOC forum. I was worried that by posting it in the Meeting Hall it would be locked or moved. I am glad that people have taken the time to read it and even post in it. I am seeing that I have found a good group of people to converse with
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Gwazi Magnum
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PostSubject: Re: Adding Off Topic Fourms   Sun Oct 12, 2008 3:46 am

It's decided. After I get some sleep I will work on these new fourms.

And Tahrr. Being a good group of people is why we abaondend Role Playing on Combine. It was to strict and one sided. Here everything is different!
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Tahrr Vaulkin
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PostSubject: Re: Adding Off Topic Fourms   Sun Oct 12, 2008 3:58 am

Very Happy Very Happy Very Happy cheers cheers point taken
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Ali Xen
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PostSubject: Re: Adding Off Topic Fourms   Mon Oct 13, 2008 8:08 pm

Yes, that is very true.
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Tahrr Vaulkin
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PostSubject: Re: Adding Off Topic Fourms   Mon Oct 13, 2008 8:26 pm

I'm beginning to wonder if there is a way that we could seperate from Combine all together, still use our original characters, but develope a new banking system, a new recruiting system, how the factions are dealt with. Just an Idea, everyone back at combine is starting to go through some wierdness that is not what I signed up for. Besides, here the rules are clear and concise, Back in Combine, Wilhelm has deemed it neccessary to only explain the rules after you have broken the rule he just created because he didn't get lucky or some such RL deal.
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Gwazi Magnum
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PostSubject: Re: Adding Off Topic Fourms   Mon Oct 13, 2008 8:33 pm

That would be a MAJOR PROJECT!

If I said yes to that I would spend Hours and Hours planning and designing everything on paper before I even got to making the website.
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Ali Xen
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PostSubject: Re: Adding Off Topic Fourms   Mon Oct 13, 2008 8:58 pm

I could help but do you mean a whole new combine like a new universe. Because if that is true it's best we all get to know each other better because sites like that cost money and we'd all be in on that. Also You will have to be a decient programmer.
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Tahrr Vaulkin
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PostSubject: Re: Adding Off Topic Fourms   Mon Oct 13, 2008 9:26 pm

No, no, just a simple site. It could be done with the programming we have her to start. But yes over time the need to grow would become ever prevailant. It was just an Idea.
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Ali Xen
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PostSubject: Re: Adding Off Topic Fourms   Mon Oct 13, 2008 9:29 pm

Seems logical i give this plan Very Happy Very Happy 2 happys because its a good plan for the future.
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Gwazi Magnum
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PostSubject: Re: Adding Off Topic Fourms   Mon Oct 13, 2008 9:50 pm

I could work on it little by little and be done by christmas break but remember that doing this can be copyrights.

But I do have an Idea.

You make a brand new character and how succesful you are is decided by Dice Rolls. Like Let's say I am dueling with a Mando. I would have a Dice skill of 4D+1 and he has one of 3D. Whoever get's higher wins.

I roll a 3, 4, 4 and 2. With the +1 that totals 14. The Mando earns 6, 1 and 2 he get's 9. I win with 5 more. But the higher the differnce the bigger casualty to the losing one.

Something like that. It's complicated sort of but this way it won't be copyright and I can easily plan it out in a month or two.
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Tahrr Vaulkin
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PostSubject: Re: Adding Off Topic Fourms   Mon Oct 13, 2008 11:10 pm

Works for me, I will be very excited to see this pull through and be apart of it
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Ali Xen
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PostSubject: Re: Adding Off Topic Fourms   Mon Oct 13, 2008 11:58 pm

That does sound complicated, how do you think you will do this.
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Tahrr Vaulkin
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PostSubject: Re: Adding Off Topic Fourms   Tue Oct 14, 2008 1:31 am

There are a few freeware versions of Die roll simulaters that are available, that's one way interaction could be managed, but I am confident that our esteemed leader can get this accomplished Very Happy Very Happy Very Happy
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Gwazi Magnum
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Male Number of posts : 945
Age : 24
Birthplace : Naboo
Speciality : Jedi Training
Species : Human
Registration date : 2008-10-10

PostSubject: Re: Adding Off Topic Fourms   Tue Oct 14, 2008 9:33 am

I actually got a game simallar to this. I just need to change it to work more like Combine such as new skills and the ability to choose classes, types and species and were good.

For Example

Duvnar Magnum
Species: Gand
Type: Soldier
Class: Melee Fighter
Advanced Class: Swordsman

Stuff like that. All four will effect your skills greatly but you advanced class will be a given at a certain level.

How leveling up works is that you may only be part of one rpg at a time. When It's finished we award EXP to each character. I record all the data and you choose how to spend your skills etc..

A Full explanation will be given soon enough.

But I play Warhammer 40k so I have plenty of dice to roll for you.
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